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Bionic Articulations V1.0 Webinar by DesignMorphine

February 6 @ 3:00 pm - 8:00 pm UTC


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February 6 @ 03:00 pm - 08:00 pm (Not set)

€25 – €35

Inspired by DesignMorphine’s Master Degree (Chapter 1 – Prosthesis), Bionic Articulations V1.0 will focus on the design of bespoke components that are integrated as prosthetic extensions of the human body. Students will learn to create high resolution bionic ornamentation of the human body using dynamic digital sculpting. The geometries can be considered at any scale, even representing conceptual architectural space. We will begin with the introduction to Zbrush and then start sculpting our prosthetic component using Dynamesh. We will explore different ways to create 3D base meshes such as Mesh Extract, Shadowbox, Remesh. Primary and secondary shapes of our model will be generated using various additive and subtractive brushes. Alpha maps, masks, live booleans, snapshot 3d and poly grouping techniques will be used to integrate details and articulations. Meshes will then be edited using deformations and transformers. A reverse high poly to low poly workflow will be followed to allow freeform experimentation of shapes initially and refining the model at the end using ZSphere, ZModeller and ZRemesher tools. Details from a high resolution mesh will be projected onto a refined mesh containing multiple levels of subdivision.

What You Will Learn
Introduction to Zbrush user interface and navigation
Working with dynamesh, zremesher, and decimation master
Multiple techniques to generate 3d meshes as a sculpting base
Sculpting bespoke components using various brush types
Additive and subtractive sculpting methods with smoothing
Modeling details using masking, alpha maps, polygroups
Geometry detailing using live Booleans and Snapshot 3d
Editing meshes with deformations, array mesh and transformers
Refined a mesh using a reverse high poly to low poly workflow


February 6
3:00 pm - 8:00 pm
In your timezone:
February 6 @ 03:00 pm - 08:00 pm (Not set)
€25 – €35
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