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Fragmented Fictions V1.0 Webinar by DesignMorphine

April 10 @ 3:00 pm - 8:00 pm UTC


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April 10 @ 03:00 pm - 08:00 pm (Not set)

€25 – €35

Fragmented Fictions V1.0 will focus on procedural volumetric modelling generating solid mesh geometries in Houdini with VDB systems. The essence of this course is not to focus on a particular design language but instead to create integrational formations between what is so called organic and biologically inspired forms and discrete, rounded solutions. Rather than using Houdini for its usual VFX and particle system aesthetics, this course will focus on intricate geometric masses through procedural methods. Geometry will be derived from an understanding of using space data to create definitions with a deconstructive approach aiming to blend dynamic expressions and managing operations while doing so. We will cover topics such as creating interlocking connections using mathematical surfaces, panelizations, volumetric operations and particle dynamics as a way of defining solid relationships. Throughout the course participants will get comfortable with creating, modifying and ripping parts with an intensive procedural workflow composed by vector expressions, vector operators and surface operators. Students will also be able to export their results to render on Keyshot and Photoshop.

What You Will Learn
* Introduction to Houdini interface
* Houdini surface operators (SOPs)
* Houdini particle operators (POPs)
* Houdini vector operators (VOPs) and expressions (VEX)
* Defining and using groups for dispatched operating
* Using attributes to control geometric operations
* Open VDB volumetric modeling and distance fields
* Working with and manipulating imported geometries
* Exporting result geometries for visualization in Keyshot


April 10
3:00 pm - 8:00 pm
In your timezone:
April 10 @ 03:00 pm - 08:00 pm (Not set)
€25 – €35
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