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Hyper Skins V1.0 Webinar by DesignMorphine

December 5 @ 3:00 pm - 8:00 pm CET


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December 5 @ 02:00 pm - 07:00 pm (Not set)


Hyper Skins V1.0 will focus on polygonal modeling techniques on the human body to develop new and interesting body typologies. In this course we will start with an introduction into Maya low poly modeling looking into the importance of topology and advantages of procedural modelling. We will then inspect how procedural modeling greatly increases output in iterative design in a controlled manner through easily reproducible stages of transformation. The focus is to gain a basic understanding of the logic behind working with meshes in Maya with the focus of progressively adding detail and exploring workflows with parent meshes and patterning as a means to introduce complexity into the sculpting process. A further exploration into the control of both low poly and high poly meshes with the use of deformers and other basic Maya toolkits that follow non destructive and reversible workflows will be developed. We will be experimenting with a workflow that contributes to the easy creation of a multitude of options that belong to the same family of objects that sequentially diverge and differentiate into different modelling outcomes during the design process.

What You Will Learn
 Introduction to Maya low poly modeling
 Quad draw as a means of retopologizing
 Importance of topology and advantages of procedural modeling
 Exploring workflows with parent meshes
 Patterning to introduce complexity into the sculpting process
 Non destructive and reversible workflows
 Control of low and high poly meshes with deformers
 Simple nCloth forces to simulate inflation on modeled meshes
 Simple pattern proliferation with MASH


December 5
3:00 pm - 8:00 pm
In your timezone:
December 5 @ 02:00 pm - 07:00 pm (Not set)
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