Colossal Cellscapes V1.0 Webinar
March 30 @ 3:00 pm - 8:00 pm CET
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March 30 @ 02:00 pm - 07:00 pm (Not set)
Colossal Cellscapes V1.0 will showcase two approaches to large-scale environment construction in Rhino 8 and Grasshopper and its further development with exploration in Unreal Engine 5. The aim is to teach the webinar participants techniques that will enable them to construct both landscapes and roofscapes that reach beyond the capabilities of traditional modeling techniques.
In the first steps of the webinar cell-type units will be modeled and designed. These cells will have specific requirements to conform to aggregation and array systems rules by way of end-to-end connections and slotted interlocking. Grasshopper will be used to demonstrate various methods of assembling these large-scale systems. The webinar’s most technical part will cover how to migrate a mass amount of geometry data from Grasshopper into Unreal Engine 5. This will ensure the geometry is usable and performant in a game exploration environment. The course will also look at using Unreal Engines’ built-in Procedural Content Generation system.